﻿using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;

namespace Padsurface.Audio.Tests.Unit.PlayBufferSpecifications
{
    public abstract class WhenStart : PlayBufferTestBase
    {
        protected override void Act()
        {
            PlayBuffer.Start();
        }
    }

    [TestClass]
    public class WhenStartGivenAlreadyStarted : WhenStart
    {
        protected override void Arrange()
        {
            base.Arrange();
            PlayBuffer.Start();
        }

        [TestMethod]
        public void ThenNoExceptionShouldOccur()
        {
            Assert.IsTrue(true);
        }
    }
}
